![]() Try to focus on industry first, Cravers got a good boost and you need to make sure they'll still have the same output when the planets are depleted. ![]() You don't need much tech, but some food and economic buildings (you already have one of the best industry building unlocked) is all you need early in the game. The scouts are vital to find very good systems early in the game and the coloniser will give you a system that you will have to depend on later in the game. In the earlygame, you start off with a single coloniser and two scouts. You do not want that, you want to make sure that you can sustain that sweet output that are pouring out once your planets are depleted. ![]() A lot of people have been playing the Cravers by rushing out colonisers and fleets, effectively burning through planets. Now before you call me daft, its a definitely legit if you play your cards right.
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